For ages: 9 and above In this programme, students will learn about different sustainability goals or any set theme and make use of design thinking to create a prototype/solution that attempts to solve the problem. They will learn the different...
For ages: 12 and above As the number one language choice for machine learning, data science and artificial intelligence; Python is one of the most popular programming languages in the world. With its simple and easy-to-use syntax, Python is an...
For ages: 6 and above In this programme, learners will engage in hands-on and screen learning. Learners will learn to problem-solve situational issues and develop solutions through storytelling and computational thinking. They will use Lego Spike Essentials and Spike Prime...
In this programme, learners will learn how to connect and control their robots with several exciting drive modes, use their robot as a controller to play games, or try out Block Drive to introduce programming. Using Sphero Edu, a software...
Junior STEM-ers programme to introduce coding/robotics/STEM to the young children. This is an introductory programme which introduces to the students the different types of coding and robotics they can do. Matatalab Tale-bot, Lego Spike Essentials and Scratch will each be...
In this programme, students learn the fundamental concepts of programming while creating simple games and animations. The advanced course focuses on increasingly challenging computational thinking activities and building multiplayer, multilevel, and screen scrolling games. Learning Objectives: Learn fundamental concepts of...
In this programme, students use The MIT App Inventor, a platform that uses visual programming language to kickstart their interest in mobile app development. The platform uses an intuitive, visual drag-and-drop programming, allowing students to create fully functional mobile apps...
In this programme, students will learn about different sustainability goals or any set theme and make use of design thinking to create a prototype that attempts to solve the problem. They will learn the different processes of design thinking (Empathise,...
mBot2 Makex is our DSA programme which makes use of block – based coding with the robot mBot2. Students will use the MakeBlock software to programme and operate the mBot2.
Our K – 12 Weekly STEM programs are split into coding and robotics, and are designed to introduce the students to the various types of coding and robotics that they can learn. Each weekly programme will make use of a relevant software and programming that allows students to operate the corresponding robotic kit. Students will learn the fundamentals of coding and design programmes with visual codes. They will make use of computational and design thinking to identify and resolve real world problems.
Research has shown that STEM develops a set of thinking, reasoning, teamwork, investigative, and creative skills that students can use in all areas of their lives.
STEM is a teaching philosophy that integrates all four disciplines together into a single, cross-disciplinary program that offers instruction in real-world (as opposed to purely academic) applications and teaching methods.
Yes of course, we welcome learners at all levels and our trainers will guide them to their fullest potential.
Regular programmes are mainly for students who are serious about STEM and are keen to pursue STEM in the future. Our regular programmes are all based on competition preparation and prepare students’ portfolios for DSA or STEM-related endeavours.
Holiday programmes are fun short programmes designed to let kids have some fun while developing a set of thinking, reasoning, teamwork, investigative, and creative skills that students can use in all areas of their lives.
The methodology we utilize in our lessons involves helping students to master concepts or skills and guiding them to apply those to a more complex task, which is done incrementally and with guidance from teachers.
The centre is to provide impactful STEM education to our learners. Students not only learn but also “apply” STEM knowledge when they attempt problem solving.
We want students to have the aspiration to go into STEM and have the skills and knowledge as they grow up.
We take a modular approach, where under each programme, students are exposed to the different types of coding/robotics available. Each programme will be using a different robotic kit and the experience that they have with each programme will be different.
We will also want to impart soft skills to them, and whether they take the DSA route or not, we believe that participating in competitions helps the kids build up their confidence, ability to speak and present, work with others to solve problems and get exposed to critical thinking and problem solving.
In addition to all of that, we focus on quality rather than quantity. It's not about having a fixed structure that forces all students to learn at the same rate but rather keeping the class small and addressing the different students' learning needs as well.